Why has one game, alone among the thousands of games invented and played throughout human history, not only survived but thrived within every culture it has touched? What is it about its 32 figurative pieces, moving about its 64 black and white squares according to very simple rules, that has captivated people for nearly 1,500 years? Why has it driven some of its greatest players into paranoia and madness, and yet is hailed as a remarkably powerful intellectual tool? Nearly everyone has played chess at some point in their lives. Its rules and pieces have served as a metaphor for society, influencing military strategy, mathematics, artificial intelligence, and literature and the arts. It has been condemned as the devil´s game by popes, rabbis, and imams, and lauded as a guide to proper living by other popes, rabbis, and imams. Marcel Duchamp was so absorbed in the game that he ignored his wife on their honeymoon. Caliph Muhammad al-Amin lost his throne (and his head) trying to checkmate a courtier. Ben Franklin used the game as a cover for secret diplomacy. In his wide-ranging and ever-fascinating examination of chess, David Shenk gleefully unearths the hidden history of a game that seems so simple yet contains infinity. From its invention somewhere in India around 500 A.D., to its enthusiastic adoption by the Persians and its spread by Islamic warriors, to its remarkable use as a moral guide in the Middle Ages and its political utility in the Enlightenment, to its crucial importance in the birth of cognitive science and its key role in the aesthetic of modernism in 20th century art, to its 21st century importance in the development of artificial intelligence and use as a teaching tool in inner-city America, chess has been a remarkably omnipresent factor in the development of civilization. 1. Language: English. Narrator: Rick Adamson. Audio sample: http://samples.audible.de/bk/rand/000902/bk_rand_000902_sample.mp3. Digital audiobook in aax.
The Highland games are one of the major historical traditions in Scotland. Spectacular events celebrating the history of Scotland in unique style and a major tourist attraction as well. In this audiobook, you will be introduced to the history and the main events of the Scottish Highland Games. All the favourites are included such as tossing the caber, hammer throw, athletics, and the whole spectacle. Learn about the Scottish Highland Games and what makes the events so unique. The history, the origins, the development. Whether you are just curious or perhaps planning a trip to Scotland and want to know a little more about something which helps make Scotland such a great country to spend time on, then Scottish Highland Games: A Brief History and the Main Events will show you what the games are all about and the whole spectacle in to what is a thrilling day at the games. Here is a preview of what you will find inside: Early history of the Scottish Highland Games The Clan system Tossing the caber Scottish hammer throw Stone Putt Athletic events Traditional dancing And more besides... Download your copy today! You can be listening to your copy of Scottish Highland Games: A Brief History and the Main Events within minutes by purchasing today. 1. Language: English. Narrator: Daniel Penz. Audio sample: http://samples.audible.de/bk/acx0/023819/bk_acx0_023819_sample.mp3. Digital audiobook in aax.
´´The most important thing in the Olympic Games is not winning but taking ∂ the essential thing in life is not conquering but fighting well.´´ (Epictetus) ´´Many are the sights to be seen in Greece, and many are the wonders to be heard; but on nothing does heaven bestow more care than on the Eleusinian rites and the Olympic games.´´ (Pausanias) While they are still well known, the Olympic games of Ancient Greece are more relevant today than most people know, and the ways in which athletic sports pervade contemporary culture is comparable only to the spirit of athleticism in Hellenic Greece. Today, a large section of the media industry is devoted exclusively to sports, and in some nations sports even figures as a critical component of their identity. In America, the Super Bowl could be considered a holiday of sorts, and of course today´s Olympic games capture the attention of millions of people around the world for two weeks. The ancient Olympic games were all these things and then some. It was a ritualized spectacle of great cultural importance in Greece as well as an international communion that celebrated both diversity and unity, but most importantly it was an ode to the strength of the human body and a paean to the vigor of the human spirit. 1. Language: English. Narrator: Pam Tierney. Audio sample: http://samples.audible.de/bk/acx0/037893/bk_acx0_037893_sample.mp3. Digital audiobook in aax.
在中国历史上，无论是掌握权力的官僚集团，还是拥有合法地位的´´胥吏”；无论是依靠暴力´´血酬”生存的灰色势力，还是在这个生存系统中始终处于弱势地位的受害者，可以说绝大多数都是现实主义者，利益算计是他们唯一的行为准则。 在中國歷史上，無論是掌握權力的官僚集團，還是擁有合法地位的「胥吏」；無論是依靠暴力「血酬」生存的灰色勢力，還是在這個生存系統中始終處於弱勢地位的受害者，可以說絕大多數都是現實主義者，利益算計是他們唯一的行為準則。 Please note: This audiobook is in Mandarin. 1. Mandarin Chinese. 春燕 - 春燕 - Chunyan. http://samples.audible.de/bk/bovc/001474/bk_bovc_001474_sample.mp3.
A succinct history of baseball, newly revised and updated. In this third edition of his lively history of America´s game, widely recognized as the best of its kind, Benjamin G. Rader expands his scope, covering record crowds and record income, construction of new ballparks, a change in the strike zone, a surge in recruiting Japanese players, and an emerging cadre of explosive long-ball hitters. The book is published by The University of Illinois Press. 1. Language: English. Narrator: Joe Barrett. Audio sample: http://samples.audible.de/bk/redw/000031/bk_redw_000031_sample.mp3. Digital audiobook in aax.
Today, most Westerners still see the war in Afghanistan as a contest between democracy and Islamist fanaticism. That war is real, but it sits atop an older struggle between Kabul and the countryside, between order and chaos, between a modernist impulse to join the world and the pull of an older Afghanistan - a tribal universe of village republics permeated by Islam. Now, Tamim Ansary draws on his Afghan background, Muslim roots, and Western and Afghan sources to explain history from the inside out and to illuminate the long, internal struggle that the outside world has never fully understood. It is the story of a nation struggling to take form, a nation undermined by its own demons while every 40 to 60 years a great power disrupts whatever progress has been made. Related in storytelling style, Games Without Rules provides revelatory insight into a country at the center of political debate. Tamim Ansary is the award-winning author of Destiny Disrupted and West of Kabul, East of New York. He has been a major contributing writer to several secondary-school history textbooks offering an Islamic perspective. 1. Language: English. Narrator: Tamim Ansary. Audio sample: http://samples.audible.de/bk/blak/005384/bk_blak_005384_sample.mp3. Digital audiobook in aax.
College Football Bowl Games History: Steve Fulton
Debugging Game History:A Critical Lexicon Raiford Guins, Henry Lowood
Inside the Games You Grew Up with but Never Forgot With all the whiz, bang, pop, and shimmer of a glowing arcade. ´´The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning. This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, you´ll read firsthand accounts of how yesterday´s games like ´´Space Invaders, Centipede, and ´´Pac-Man helped create an arcade culture that defined a generation, and how today´s empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you´ll discover: -The video game that saved Nintendo from bankruptcy -The serendipitous story of Pac-Man´s design -The misstep that helped topple Atari´s $2 billion-a-year empire -The coin shortage caused by ´´Space Invaders -The fascinating reasons behind the rise, fall, and rebirth of Sega -And much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who´s ever touched a joystick.