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Dell Battery (P9110)
77,50 € *
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Beschreibung Dell Battery (P9110) Seit rund zwei Jahrzehnten gehört der Computerhersteller Dell zu den Global Playern, wenn es darum geht hochwertige Notebooks, leistungsfähige Workstations und auflösungsstarke Gamer PCs zu produzieren. Das hier angebotene Dell Battery P9110 Batterieset ist speziell für den Betrieb von neueren und älteren Dell Notebooksystemen geeignet. Über die Jahre verliert die Dell Battery P9110 konstant an Kapazität und damit auch an Langlebigkeit. verfügen die meisten Akkus anfänglich über Laufzeiten von bis zu acht Stunden, so halbiert sich die Dauer mit dem Ablauf der ersten zwei Jahre. Dies geschieht unabhängig davon, ob die Dell Battery intensiv und häufig be- und entladen wurde oder ob der Notebook nur im Regal stand. Auch starke Temperaturunterscheide spielen eine Rolle. So empfiehlt Dell seine Dell Battery nicht bei Temperaturen unter dem Gefrierpunkt zu lagern und zu Benutzen. Entscheidend, wie lange ein Notebook mit einer Akkuladung läuft ist pauschal nicht

Anbieter: JACOB Computer
Stand: 04.04.2020
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Log Horizon - Season 1 Collection
33,99 € *
zzgl. 1,49 € Versand

Elder Tales has become a global phenomenon, immersing millions of players in its online fantasy world. However, something goes wrong with the twelfth expansion pack. Eight-year veteran Shiroe and 30,000 other players suddenly find themselves trapped in the game's no-longer-fictional universe! Except it's not even exactly the game they knew: things are in different places, the portals don't work, and if a gamer was playing an avatar who wasn't a physical match for their real self... well, let's just say that everyone who's been playing is going to have to make some serious adjustments to their new worldview. On top of that, the former Non-Player-Characters are now self-aware and working towards their own ends. This collision of the Elder Tale people and players with seemingly impossible skills, abilities, and knowledge promises to be cataclysmic. Get ready for heroes to rise and new legends to be forged as Shiroe and fellow players Naotsugu and Akatsuki discover what happens when sword and sorcery becomes real!

Anbieter: Zavvi
Stand: 04.04.2020
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How Fortnite Became a Popular Global Gaming Phe...
9,95 € *
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This essay sheds light on how Fornite become a popular global gaming phenomenon and how Fornite changed peoples lives. Moreover, how the average gamer can earn a living playing Fornite is delineated in this essay. There are simple reasons as to why Fortnite evolved into becoming a global phenomenon as one of the utmost popular video games of all time. Fortnite’s popularity goes beyond Fortnite simply launching as a free-to-play online shooter video game that offered three unique game modes. Fortnite is far more than just a simple battle royale game, as it is perceived by non-gamers. Fortnite also offers a sandbox game mode called "Fortnite Creative" as well an online, four-player cooperative, player-versus-environment game mode, known as "Fortnite Save the World". Fortnite has gained significant traction as the utmost popular free-to-play battle royale game of all time. Fortnite live broadcasts and Fortnite videos became viral sensations shortly after “Drake the rapper joined on of Twitch’s most popular gaming streamers, Ninja, for a Fornite game. The stream set an all-time record for highest number of concurrent views.” (Lorenz, 2018)“Fortnite holds the record for the most videos related to a video game uploaded in a single month to YouTube. Fornite even set a record for biggest single live gaming stream on YouTube with more than 1.1 million live viewers.” (Lorenz, 2018) The appeal of Fortnite can be traced back to the growing popularity of gameplay live streams. Fortnite capitalized on this growing trend by creating a streamer friendly game in which content creators have ample time to communicate with their viewership amid gameplay sessions. Fortnite’s battle royale mode has significant downtime amid matches and therefore gives streamers ample opportunity to engage their viewers as they are roaming around the spacious 1. Language: English. Narrator: Ronald Hillman. Audio sample: http://samples.audible.de/bk/acx0/156312/bk_acx0_156312_sample.mp3. Digital audiobook in aax.

Anbieter: Audible
Stand: 04.04.2020
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How to Make Money from Competitive Gaming and T...
9,95 € *
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This essay sheds light on how to make money from competitive gaming and turn it into a lucrative career even if you are not a professional gamer and also elucidates how effectively market your brand with the global digital distribution power of social media marketing. In the digital era it is easier than ever before to earn revenue from competitive gaming even if your gaming skills are mediocre and a far cry from the masterful skills of a professional gamer. The key to parlaying your competitive gaming hobby into a lucrative career lies in capitalizing on the global digital distribution power of social media platforms to establish a brand, build traction, and draw forth a profitable following. The gamer can commence living streaming to multiple platforms with Restream using Open Broadcaster Software (OSB) so that his live stream is simultaneously broadcasted onto multiple platforms, such as Twitch, YouTube, and Smashcast.TV. The gamer can start by collecting donations via Muxy, Streamlabs, PayPal, and/or Patreon as a revenue stream. Overtime, the gamer’s streams will build significant traction as long as the streamer constantly plays their favorite competitive game of interest, such as League of Legends, Overwatch, or Fortnite, each and every day and remains adherent to a consistent full-time live streaming schedule. By being adherent to a full-time live streaming schedule, donors will know when to tune into the gamer’s live streams which will subsequently allow the stream to grow in popularity to the point that the gamer can meets the mandatory requirements to become a Twitch Affiliate and/or YouTube partner. The gamer will start be able to reap advertisement revenue once he has attain partner status on YouTube. Moreover, the gamer can also begin creating some videos on YouTube showing tutorials, montages, achievement unlocks, and funny gameplay moments of their favorite competitive game of interest to accelerate their brand gr 1. Language: English. Narrator: Becky Brabham. Audio sample: http://samples.audible.de/bk/acx0/169328/bk_acx0_169328_sample.mp3. Digital audiobook in aax.

Anbieter: Audible
Stand: 04.04.2020
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Gamer Trouble (eBook, ePUB)
24,95 € *
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Complicating perspectives on diversity in video gamesGamers have been troublemakers as long as games have existed. As our popular understanding of "gamer" shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and challenge our understanding of identity politics. In Gamer Trouble, Amanda Phillips excavates the turbulent relationships between surface and depth in contemporary gaming culture, taking readers under the hood of the mechanisms of video games in order to understand the ways that difference gets baked into its technological, ludic, ideological, and social systems.By centering the insights of queer and women of color feminisms in readings of online harassment campaigns, industry animation practices, and popular video games like Portal and Mass Effect, Phillips adds essential analytical tools to our conversations about video games. She embraces the trouble that attends disciplinary crossroads, linking the violent hate speech of trolls and the representational practices marginalizing people of color, women, and queers in entertainment media to the dehumanizing logic undergirding computation and the optimization strategies of gameplay. From the microcosmic level of electricity and flicks of a thumb to the grand stages of identity politics and global capitalism, wherever gamers find themselves, gamer trouble follows. As reinvigorated forms of racism, sexism, and homophobia thrive in games and gaming communities, Phillips follows the lead of those who have been making good trouble all along, agitating for a better world.

Anbieter: buecher
Stand: 04.04.2020
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Gamer Trouble (eBook, ePUB)
112,95 € *
ggf. zzgl. Versand

Complicating perspectives on diversity in video gamesGamers have been troublemakers as long as games have existed. As our popular understanding of "gamer" shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and challenge our understanding of identity politics. In Gamer Trouble, Amanda Phillips excavates the turbulent relationships between surface and depth in contemporary gaming culture, taking readers under the hood of the mechanisms of video games in order to understand the ways that difference gets baked into its technological, ludic, ideological, and social systems.By centering the insights of queer and women of color feminisms in readings of online harassment campaigns, industry animation practices, and popular video games like Portal and Mass Effect, Phillips adds essential analytical tools to our conversations about video games. She embraces the trouble that attends disciplinary crossroads, linking the violent hate speech of trolls and the representational practices marginalizing people of color, women, and queers in entertainment media to the dehumanizing logic undergirding computation and the optimization strategies of gameplay. From the microcosmic level of electricity and flicks of a thumb to the grand stages of identity politics and global capitalism, wherever gamers find themselves, gamer trouble follows. As reinvigorated forms of racism, sexism, and homophobia thrive in games and gaming communities, Phillips follows the lead of those who have been making good trouble all along, agitating for a better world.

Anbieter: buecher
Stand: 04.04.2020
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Gamer Trouble (eBook, ePUB)
24,95 € *
ggf. zzgl. Versand

Complicating perspectives on diversity in video gamesGamers have been troublemakers as long as games have existed. As our popular understanding of "gamer" shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and challenge our understanding of identity politics. In Gamer Trouble, Amanda Phillips excavates the turbulent relationships between surface and depth in contemporary gaming culture, taking readers under the hood of the mechanisms of video games in order to understand the ways that difference gets baked into its technological, ludic, ideological, and social systems.By centering the insights of queer and women of color feminisms in readings of online harassment campaigns, industry animation practices, and popular video games like Portal and Mass Effect, Phillips adds essential analytical tools to our conversations about video games. She embraces the trouble that attends disciplinary crossroads, linking the violent hate speech of trolls and the representational practices marginalizing people of color, women, and queers in entertainment media to the dehumanizing logic undergirding computation and the optimization strategies of gameplay. From the microcosmic level of electricity and flicks of a thumb to the grand stages of identity politics and global capitalism, wherever gamers find themselves, gamer trouble follows. As reinvigorated forms of racism, sexism, and homophobia thrive in games and gaming communities, Phillips follows the lead of those who have been making good trouble all along, agitating for a better world.

Anbieter: buecher
Stand: 04.04.2020
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Gamer Trouble (eBook, ePUB)
112,95 € *
ggf. zzgl. Versand

Complicating perspectives on diversity in video gamesGamers have been troublemakers as long as games have existed. As our popular understanding of "gamer" shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and challenge our understanding of identity politics. In Gamer Trouble, Amanda Phillips excavates the turbulent relationships between surface and depth in contemporary gaming culture, taking readers under the hood of the mechanisms of video games in order to understand the ways that difference gets baked into its technological, ludic, ideological, and social systems.By centering the insights of queer and women of color feminisms in readings of online harassment campaigns, industry animation practices, and popular video games like Portal and Mass Effect, Phillips adds essential analytical tools to our conversations about video games. She embraces the trouble that attends disciplinary crossroads, linking the violent hate speech of trolls and the representational practices marginalizing people of color, women, and queers in entertainment media to the dehumanizing logic undergirding computation and the optimization strategies of gameplay. From the microcosmic level of electricity and flicks of a thumb to the grand stages of identity politics and global capitalism, wherever gamers find themselves, gamer trouble follows. As reinvigorated forms of racism, sexism, and homophobia thrive in games and gaming communities, Phillips follows the lead of those who have been making good trouble all along, agitating for a better world.

Anbieter: buecher
Stand: 04.04.2020
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Reality is Broken
13,99 € *
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A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.

Anbieter: buecher
Stand: 04.04.2020
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