Fans of the award-winning SLATED trilogy won´t want to miss this exclusive ebook sequel to Mind Games , a new psychological thriller from Teri Terry! Sixteen years after Luna took on the might of PareCo, her daughter Liberty is fighting for her independence, fighting for her freedom, fighting to discover who she really is. Constantly pushing the boundaries of what she can do in the virtual space of the void and still survive in the real world, it is only a matter of time before Liberty goes too far. And when the mysterious Ex offers to tell Liberty all her mother´s secrets, it seems too good an opportunity to resist. But how will Liberty know what is real, or who she can trust - especially when it seems that the future of the void, and of the non-virtual world it connects to, may be at risk of destruction?
Hidden somewhere, in nearly every major city in the world, is an underground seduction lair. And in these lairs, men trade the most devastatingly effective techniques ever invented to charm women. This is not fiction. These men really exist. They live together in houses known as Projects. And Neil Strauss, the bestselling author and journalist, spent two years living among them, using the pseudonym Style to protect his real-life identity. The result is one of the most explosive and controversial books of the last decade—guaranteed to change the lives of men and transform the way women understand the opposite sex forever. On his journey from AFC (average frustrated chump) to PUA (pick-up artist) to PUG (pick-up guru), Strauss not only shares scores of original seduction techniques but also has unforgettable encounters with the likes of Tom Cruise, Britney Spears, Paris Hilton, Heidi Fleiss, and Courtney Love. And then things really start to get strange—and passions lead to betrayals lead to violence. The Game is the story of one man´s transformation from frog to prince to prisoner in the most unforgettable book of this generation.
Die Geschichte unseres digitalen Lebens - kurzweilig und kritisch erzählt Fast jeder von uns regelt mit dieser oder jener App einen Teil seines Lebens; durch geschickte Nutzung des Netzes lassen sich Wahlen gewinnen; bei Tinder können wir computerspielartig den/die reale/n Richtige/n finden. Das ständige Ineinander von Web und Welt ist uns längst zur Normalität geworden. In seinem neuen Buch zeichnet Alessandro Baricco die Geschichte der Digitalisierung auf heiter-essayistische Weise nach und lädt uns ein, ungezwungen über unsere eigene Verflechtung mit der digitalen Welt und ihre kritischen Entwicklungen nachzudenken.
For a long time little games have been frowned upon. Nevertheless games like dodge ball, prison ball, hammerball and other rather primitive game forms would not dissappear from the gym. For good reason: These games are simply fun for people of all ages (also most grown-ups). However these games are used, be it as a reward after an intense lesson, as an introduction for an early morning´s class or as a highlight in the last lesson before vacation: With these game ideas fun and excitement are guaranteed! These games are very different from one another concerning the physical aspect. In this collection you can find some games that are useful for warm-ups, others for cool-downs and (especially!) some very intense ones! A big transfer of competence to the big sport games is rather unlikely, but a high amount of fun is guaranteed :-)
The New York Times -bestselling author of Start With Why, Leaders Eat Last , and Together Is Better offers a bold new approach to business strategy by asking one question: are you playing the finite game or the infinite game? In The Infinite Game , Sinek applies game theory to explore how great businesses achieve long-lasting success. He finds that building long-term value and healthy, enduring growth - that playing the infinite game - is the only thing that matters to your business.
The second Culture novel from the awesome imagination of Iain M. Banks, a modern master of science fiction. The Culture - a human/machine symbiotic society - has thrown up many great Game Players, and one of the greatest is Gurgeh. Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game ... a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life - and very possibly his death. Praise for the Culture series: ´Epic in scope, ambitious in its ideas and absorbing in its execution´ Independent on Sunday ´Banks has created one of the most enduring and endearing visions of the future´ Guardian ´Jam-packed with extraordinary invention´ Scotsman ´Compulsive reading´ Sunday Telegraph The Culture series: Consider Phlebas The Player of Games Use of Weapons The State of the Art Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata Other books by Iain M. Banks : Against a Dark Background Feersum Endjinn The Algebraist
These outrageous challenges, hilarious dares and awesome drinking games will make beer drinking even better than it was before. . For the next 30 minutes, you must lift your beer to your mouth using any part of your body but your hands. A good session will never be the same. Rise to the challenge, if you dare...
Brilliant, but plain scientist Becca Evans has always done everything she could to make her beautiful sister, Grace, happy. So, when Grace started entering beauty contests, Becca did everything she could to make sure her sister won. Now, she´s looking at another pageant-at a resort in the Caribbean. The prize? A date with America´s most eligible bachelor, Calum Price. For Grace, it would be the ultimate coup-landing a billionaire. Unfortunately, Calum seems to like Becca better... Still, she´s determined to help her sister win. Calum doesn´t have to know that she´s the brains behind the beauty, the voice behind the veil, the finger behind the sexting... But when things go too far, Becca must decide where her loyalty lies-with her sister...or the man she´s falling in love with. Let the games begin. Each book in the Tropical Temptation series is a STANDALONE story that can be enjoyed out of order. * Bonding Games * Secret Games * Bachelor Games * Dirty Games
Alone in the house one night, four friends make up a ghost story. It´s all fun and games until the messages start to appear. And as the shadows get darker and the ghost looms closer, soon come the accidents... The Ghostly Game is a spine-tingling tale of haunting messages and the possibility that ghosts may be very, very real. Bloomsbury High Low books encourage and support reading practice by providing gripping, age-appropriate stories for struggling and reluctant readers, those with dyslexia, or those with English as an additional language. Printed on tinted paper with a dyslexia friendly font, The Ghostly Game is aimed at readers aged 11+ and has a manageable length (88 pages) and reading age (9+). Produced in association with reading experts at Catch Up , a charity which aims to address underachievement caused by literacy and numeracy difficulties.