For the first time in print, step into the fantasy world of The Elder Scrolls Online. Tales of Tamriel - Vol. II: The Lore takes readers on adventure throughout the war-torn landscapes and battlefields of Tamriel, featuring a horde of in-game texts and exclusive artwork. Lavishly bound and produced, this series of books is the definitive guide to lore from the Elder Scrolls Online.
In Justin Sayre´s third adjective-busting novel, Ellen discovers why it matters to be true to oneself, no matter what people might say or think about her. Set in the same world as Justin Sayre´s previous books, Husky and Pretty , Mean explores the private and public life of Ellen, who is confident, cool, and, according to Davis, mean. But if speaking the truth and being unconcerned with petty gossip makes you mean, Ellen is fine with that. Besides, she has her own issues to deal with as middle school becomes a virtual battlefield of pubescent zombies, not unlike the obstacles in the video games she loves to play. Escaping into the world of online video games provides only temporary relief. In time she learns that being honest, even when it hurts, is the only weapon she can truly rely on.
In Justin Sayre´s third adjective-busting novel, Ellen discovers why it matters to be true to oneself, no matter what people might say or think about her. Set in the same world as Justin Sayre´s previous books, Husky and Pretty, Mean explores the private and public life of Ellen, who is confident, cool, and, according to Davis, mean. But if speaking the truth and being unconcerned with petty gossip makes you mean, Ellen is fine with that. Besides, she has her own issues to deal with as middle school becomes a virtual battlefield of pubescent zombies, not unlike the obstacles in the video games she loves to play. Escaping into the world of online video games provides only temporary relief. In time she learns that being honest, even when it hurts, is the only weapon she can truly rely on.
Previously published in three installments, the entire run of comic master Osamu Tezuka´s enduring classic is herewith available in one volume at a new affordable price. The lauded adventures of a young swordsman and his rogue sidekick that also inspired the cult video game Blood Will Tell have never been as accessible. A samurai lord has bartered away his newborn son´s organs to forty-eight demons in exchange for dominance on the battlefield. Yet, the abandoned infant survives thanks to a medicine man who equips him with primitive prosthetics - lethal ones with which the wronged son will use to hunt down the multitude of demons to reclaim his body one piece at a time, before confronting his father. On his journeys the young hero encounters an orphan who claims to be the greatest thief in Japan. Like an unforgettable road movie, Dororo reaches deeper than its swashbuckling surface and offers a thoughtful allegory of becoming what one is, for nobody, in born whole.
Here´s a straight-to-the-point book, filled with pertinent knowledge and skills tips specially crafted for you, the operational leader to manage your workplace´s operations. Written with operational skills and information acquired through my many years of diverse career experience and speaking engagements, here´s a provoking title to challenge would-be readers, operational leaders, managers to invest in the book. And this is no ordinary book … if you care to dig deeper! As an operations leader myself years ago, I can only believe that in order to win the game, one has to be well equipped to master the operations battlefield. And this is what this book will lead you readers to. It is structured in an orderly manner so that the reading manager will be equipped with a field of pertinent information, tips, skills before moving on to the next. With the reader in mind, the objectives of this book are to make the reader: (a) understand the operations management framework - how to plan, build, operate and manage enterprise operations; (b) acquire an understanding of the functions, standards and practices required at the operations; (c) insightful on how to develop strategies, initiatives and programs to introduce and sustain competitive operations in the organization; and, (d) emphasize operations management decision-making and problem-solving attributes that are certainly crucial to keep the operations active and productive for the whole organization. When that famous book, ´´Sun Tzu, The Art of War´´, prepared business people with the ammunition to counter business challenges, then this book, ´´Mastering the Workplace Operations´´ equipped operational leaders with the know-hows to run their workplace operations effectively. All the Best …
Rewrite the past . . . Infect the future. Keith Baker crawls from the Afghan battlefield wounded, not from enemy combatants, but from the blood of innocents staining his hands. Determined never to fight again, he returns home to Virginia and devotes his life to studying the human mind at BioMinds Neurobiological Research, whose memory-modifying nanotechnology just might hold the key to silencing his war-torn memories. Moving mechanically through life, Keith unexpectedly stumbles upon Allie Grossman, an aspiring artist, who awakens his interest in living. Behind the spirited young woman looms an evil presence - her impetuous drunkard of a father, Senator Bob Grossman. The 2020 presidential candidate has thrown his vast fortune behind BioMinds´ research and is steering the company down a nefarious path. Recognizing he can´t win the election but unwilling to yield in his quest for supremacy, Bob Grossman unleashes a monumental new threat upon the world - nanogerms. These nanorobots, transmitted through the air like a virus, infect and seize total control of the human mind, thereby rendering all those infected as pawns in the politician´s game…or worse. With free will in peril, Keith confronts his painful past and enlists the help of Tim Paulson, a tech-savvy war buddy who had delivered Keith safely from the battlefield a decade earlier. With Tim and Allie by his side, Keith casts aside his vow to never fight again and combats the senator and his nanogerms with a human-altering device so controversial and so unpredictable that the results of success could be as tragic as defeat.
Nintendo fans will love this awesome full-color activity book featuring characters from Super Mario(TM), The Legend of Zelda(TM), and Splatoon(TM)--plus stickers! Power up with Mario, battle monsters with Link, and get splatted in Inkopolis! Nintendo fans will love this full-color activity book featuring characters from Super Mario(TM), The Legend of Zelda(TM), and Splatoon(TM). With tons of awesome activities, trivia, and stickers, Nintendo fans will have nonstop fun with this Nintendo full-color activity sticker book. Mario first appeared in 1981 with the arcade classic Donkey Kong(TM) and went on to star in many adventures, evolving into the beloved icon he is today. He is a video-game sensation, appearing across all genres--from action-platformers to sports, kart racing, and beyond. Since their North American debut in 1987, The Legend of Zelda games have earned a well-deserved reputation, having captured the hearts and imaginations of their players. The art design and mood differs greatly from title to title, but they unite to tell the story of the protagonist, Link, as he battles against all obstacles to prevent evil from consuming the land. The Splatoon and Splatoon 2 games are colorful and chaotic. Splatter enemies and claim your turf as ink-spewing, squid-like characters called Inklings--the coolest kids you´re likely to meet--change from humanoid to squid and back again as you make your way across the battlefield at top speed. Step into the ultra-fashionable shoes of an Inkling and blast your way to turf-war victory with ink and attitude.
Brilliant distillations of the strategies of war-and the subtle social game of everyday life-by the bestselling author of The 48 Laws of Power and The Laws of Human Nature Robert Greene´s groundbreaking guides, The 48 Laws of Power, The Art of Seduction, and Mastery, espouse profound, timeless lessons from the events of history to help readers vanquish an enemy, ensnare an unsuspecting victim, or become the greatest in your field. In The 33 Strategies of War, Greene has crafted an important addition to this ruthless and unique series. Spanning world civilizations, synthesizing dozens of political, philosophical, and religious texts and thousands of years of violent conflict, The 33 Strategies of War is the I-Ching of conflict, the contemporary companion to Sun Tzu´s The Art of War. Abundantly illustrated with examples from history, including the folly and genius of everyone from Napoleon to Margaret Thatcher, Shaka the Zulu to Lord Nelson, Hannibal to Ulysses S. Grant, as well as movie moguls, Samurai swordsmen, and diplomats, each of the thirty-three chapters outlines a strategy that will help you win life´s wars. Learn the offensive strategies that require you to maintain the initiative and negotiate from a position of strength, or the defensive strategies designed to help you respond to dangerous situations and avoid unwinnable wars. The great warriors of battlefields and drawing rooms alike demonstrate prudence, agility, balance, and calm, and a keen understanding that the rational, resourceful, and intuitive always defeat the panicked, the uncreative, and the stupid. An indispensable book, The 33 Strategies of War provides all the psychological ammunition you need to overcome patterns of failure and forever gain the upper hand.
A Pulitzer Prize-winning reporter´s riveting account of the transformation of the CIA and America´s special operations forces into man-hunting and killing machines in the world´s dark spaces: the new American way of war The most momentous change in American warfare over the past decade has taken place away from the battlefields of Afghanistan and Iraq, in the corners of the world where large armies can´t go. The Way of the Knife is the untold story of that shadow war: a campaign that has blurred the lines between soldiers and spies and lowered the bar for waging war across the globe. America has pursued its enemies with killer drones and special operations troops; trained privateers for assassination missions and used them to set up clandestine spying networks; and relied on mercurial dictators, untrustworthy foreign intelligence services, and proxy armies. This new approach to war has been embraced by Washington as a lower risk, lower cost alternative to the messy wars of occupation and has been championed as a clean and surgical way of conflict. But the knife has created enemies just as it has killed them. It has fomented resentments among allies, fueled instability, and created new weapons unbound by the normal rules of accountability during wartime. Mark Mazzetti tracks an astonishing cast of characters on the ground in the shadow war, from a CIA officer dropped into the tribal areas to learn the hard way how the spy games in Pakistan are played to the chain-smoking Pentagon official running an off-the-books spy operation, from a Virginia socialite whom the Pentagon hired to gather intelligence about militants in Somalia to a CIA contractor imprisoned in Lahore after going off the leash. At the heart of the book is the story of two proud and rival entities, the CIA and the American military, elbowing each other for supremacy. Sometimes, as with the raid that killed Osama bin Laden, their efforts have been perfectly coordinated. Other times, including the failed operations disclosed here for the first time, they have not. For better or worse, their struggles will define American national security in the years to come.